We have been trying to optimize a lowboy standard round brilliant. By using BOG's optimize facility, coupled with some follow-up checks in the PlayPen, we have managed to produce a better gem. In this final part of the tutorial, we will use the Merit Function Mapper to investigate the performance of the design over a range of pavillion and crown angles.
If you aren't continuing from the earlier parts of the tutorial, please read and follow the instructions in this box.
1. Click Select .GEM File in the main BOG window. Choose the file called BOGTUT.GEM and click Extract Angles. Choose the 41 degree pavillion angle and the 28 degree crown angle from the lists then click Ok.
2. Then click the Modify Values button in the panel labelled "Set Optimization Angles and Gem Material" panel. Enter the angles as shown here.
3. Under "Specify Refractive Index," choose the Select Gem Material option and choose Tourmaline from the scrolling list. You have now told BOG which file, range of angles, and gem material to use in the MF Mapper. Click Ok to return to the main window
4. Click the Modify Targets button in the main BOG window and set the check marks and weighting factors as shown at right.
5. Select the Tilt tab, then click on the up direction arrow (Direction 1). Set the maximum tilt angle to 20 degrees and the Brightness Variation for Zero Merit to 10. When you are done, the Tilt panel should look like this.
6. Click Ok to return to the main BOG window, and you're ready to go!
Don't worry at this stage if you don't understand all these steps. The other sections of the tutorial clarify the procedure, and you can go back through them at any time.
BOG seeks to improve the quality of a gemstone design by maximizing its Merit Function (MF). The MF is a mathematical value assigned to the quality of the gem, based on a series of optimization targets, such as brightness, tilt performance, and dispersion. The Optmize feature of BOG varies the pavillion and crown angles in such a way as to always increase the Merit Function. Optimization ends when no further variation in the angles improves the situation - in mathematical terms, BOG finds a maximum in the Merit Function surface (see a more detailed explanation here).
There is no guarantee, however, that this is the overall best design. It may be a local maximum - in other words the highest MF value reachable from the initial starting point without going "downhill." Even if it is the best design, the choice of pavillion and crown angles may produce a less-than-pleasing reflection pattern, or the piece of facet rough may only allow a certain range of angles due to its shape, internal flaws, etc.
This is where the Merit Function Mapper or MF Map comes in. It automatically evaluates and plots the Merit Function for a range of pavillion and crown angles. By interactively exploring the results, you can choose the best combination given the circumstances.
The Merit Function Mapper is much easier to demonstrate than to explain, so let's get started!
In the main BOG window click the MF Map button. The MF Map window should appear:
Take a moment to examine the contents of this window. If you have played with the other parts of BOG, much of this should look familiar.
On the left hand side is a panel containing information about the gem design currently being examined. The gray panel on the upper left will contain the raytraced image. Relevant information, such as the angles, refractive index, brightness, Merit Function values etc. will appear in the appropriate boxes. To the right of these boxes, a vertical bar labelled "MF" will show the breakdown of the current Merit Function- i.e. what fraction is ISO brightness, versus Tilt Performance, etc. This panel reproduces the information shown in the bar plots in the Optimization window (see the QuickStart tutorial for an explanation). The labelled colour swatches above the MF panel serve as a reminder of the colour coding for the various components of the Merit Function.
|Version 1.2 of BOG lets you vary the weighting factors for the various optimization targets and immediately see the effect. The "colour swatches" now have adjacent buttons reporting the current weights. Clicking on these buttons will allow you to change their values. Note that such changes are local to the Merit Function Mapper - the weights set in the Specify Optimization Targets dialog do not change.|
The large panel to the upper right will contain the Merit Function Map itself. Note that the axes correspond to the range of Pavillion and Crown angles set in the Angles and Materials dialog box. The coloured bar below the MF Map shows the current colour table, and the blank boxes at each end will report the MF value corresponding (in this case) to black and white. Clicking on the Change Colour Map Limits button above the MF Map will allow you to vary the displayed range of MF values (don't do this yet, however).
As you will see, calculating an MF Map (particularly with many Optimization Targets) can be quite time consuming. For convenience, BOG provides Load and Save buttons below the Merit Function Map panel. These allow you to store the MF Map to a disk file and retrieve it later for further study.
At the bottom of the window is a panel containing an option to shift the map to include optimized angles. When selected, this option shifts the MF Map slightly to include the exact current optimized angles. Try it. Notice how the plot limits have changed.
Finally, in the lower right corner, there are a series of buttons to control the mapping procedure. We are ready to start so click on the Go button !
BOG will begin analyzing the ISO Brightness and Tilt Performance for the gem for all combinations of Pavillion and Crown angles. As it goes along, the program starts mapping the Merit Function, based on an initial guess of the maximum achievable MF. Note how the appearance of the gem and the numerical values vary for the various angles. The MF bar records what fraction of the total Merit Function comes from ISO Brightness (red) and what comes from Tilt Performance (blue) BOG is storing the raytraced images and all numerical values, so you can interactively explore things when the calculations are complete...
Be patient - the process can take several minutes, depending on the speed of your computer and the complexity of the merit function. Note that you can Abort the calculation at any time, although you should allow a few seconds for things to come to an orderly conclusion before trying anything else.
When it is complete, BOG rescales the MF Map between its maximum and minimum values and presents the results. Note that one box has a diamond shaped symbol. This locates the current optimal pavillion and crown angles, i.e. the result of the most recently completed calculation in the Optimize... window.
Click on the colour table bar (below the Pavillion Angle label). This switches to a different colour scheme. Click repeatedly to cycle through the available colour tables. Here is my favourite, a classic rainbow:
Note the trend in the Merit Function Map. The highest MF extends from the upper left to the lower right of the MF Map. It seems that lower pavillion angles coupled with higher crown angles produce the best results. Increasing the pavillion angle requires a corresponding decrease in the crown angle for good performance.
Let's focus on this ridge of high MF values. Click on the Change Colour Map Limits button and set the upper limit to 107 and the lower limit to 100. Click Ok to return to the MF Map window. Note that it is now easier to distinguish the highest MF values, and that the uninteresting areas of the map (lower left and upper right) are not occupying parts of the colour table and hence our attention.
Now click on the brightest point in the map:
BOG highlights the point you clicked for reference. In the Current Gem panel, the program has retrieved and displayed the raytrace and numerical values associated with this selection of Pavillion and Crown angles.
Two questions immediately arise:
(1) Why didn't BOG find the highest point during optimization? The optimized gem (diamond symbol) has a slightly larger pavillion angle and a slightly lower crown than the highest point. The answer comes from a careful look at the figure above. BOG approached its solution by varying the pavillion and crown angles one at a time - in other words by stepping along the X then along the Y axes in the MF Map. Getting from the optimized "peak" to the true "peak" means going "downhill" along either the X or Y directions. BOG's peak finding algorithm doesn't allow this - it finds the highest accessible point, which in this case is a relative, not absolute maximum. Nevertheless, the top of this MF "mountain" is fairly flat, and the difference between the optimized and true maxima is very small (105.0 vs 105.5 in the Merit Function). This example shows why both an Optimization run and an MF Map are essential to understanding the performance of a gem.
(2) Is the highest point in the MF Map the best gem? Although this solution has the highest Merit Function, it does not necessarily correspond to the best gem. Note, for instance, that the true "peak" has an ISO brightness of only 85%. Also, to my eye, the pattern of reflections in the raytrace is not that pleasing.
Try clicking on other points on the MF Map to find a better solution. Here's the one I like:
Although its MF value is a couple of percent lower, the ISO brightness value is significantly higher and the reflection pattern more aesthetically appealing. On balance, I would rather cut a gem with this combination of angles than the that corresponding to the absolute maximum MF. Before heading off to the faceting machine, however, I would directly check for adequate tilt performance in the PlayPen.
Ray Trace Overview: The Big Picture
BOG version 1.2 adds a major new feature: the Ray Trace Overview. All of the fancy numerical optimization is fine, but the gem designer (and cutter) really wants to know how the gem will look. The Ray Trace Overview allows a direct comparison of the gem appearance for a range of crown and pavilion angles.
Click on the Generate... button in the Ray Trace Overview panel. After a few moments, a large window will appear:
The content of the Ray Trace Overview is self-explanatory - the only subtlety is that the images presented are reduced in resolution by a factor of two in order to fit them all on the screen at once. Click Export BMP to create a full resolution version of the overview like this.
Click the Done button when you are finished examining the overview.
This concludes the Merit Function Mapper Tutorial. Feel free to explore!
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Documentation maintained by Tom Herbst. Last modified 16-Aug-2005